Dear Brian,
You say: if the mind creates the body as in a dream, why can't I dream the body I want?
The mind do not create the body but it does create an image of the body. I propose a simple answer given by Hoffman in his Interface Theory of Perception:
The shape of an icon doesn't reconstruct the true shape of the file; the position of an icon doesn't reconstruct the true position of the file in the computer.
I don't take the icon literally, as though it resembles the real file. But I do take it seriously. My actions on the icon have repercussions for the file.
When a file icon is dragged to the trash and disappears from the screen, is the file itself destroyed, or is it still intact and just inaccessible to the user interface?
We shall distinguish the reality and H, Sapiens' perception of the reality. It means that our imagination is an interface that evolved to perceive some aspects of reality and it does not mean that our imagination can create the reality.
If you are not satisfied, try "The Interface Theory of Perception" by Hoffman [link:www.veronadesign.biz/interface.pdf].
Below I try to address your ten reasons using my speculative spacetime deformations concept (some details you can find in my essay). My comments begin with --.
Ten reasons to suspect that the physical world is a simulation
1. The big bang. That our universe arose from "nothing" in an initial time zero event makes no sense for an objective reality, but every virtual reality boots up from nothing in itself. -- Assuming the Universe is a wavepacket travelling through the conformally flat spacetime ("nothing") it is possible and it means there is no initial zero time.
2. The speed of light. An objective reality has no reason for a maximum speed, but every simulation screen has a maximum refresh rate that limits local transfers. -- Assuming the spacetime is an elastic medium the speed of light would be limited due to the bulk modulus of the spacetime representing the possibility of the spacetime deformation.
3. Planck limits. An objective space has no reason to be discrete, as our world seems to be at the Planck level, but a virtual space must be so. -- The reason can be the evolution process - a special case of more general law of survival of the stable.
4. Non-locality. Effects that instantly affect entities anywhere in the universe, like entanglement and quantum collapse, are impossible in an objective reality, but a program can alter pixels anywhere on a screen, even on one as big as our universe. -- The concept of deformed spacetime assumes that the entities in question have never been spatially separated as they have been entangled since the creation moment as two halves of an apple taken away (they are travellig waves).
5. Malleable space-time. Mass and movement should not alter time or space in an objective reality, but a massive body could use up local processing to dilate time and curve space. -- see my comment to the point 2.
6. Randomness. If every physical event is predicted by others, a random quantum event is an impossible "uncaused cause", but a processor creating a virtual world can be its cause. -- Let us assume that the universe is a dissipative coupled system that exhibits self-organized criticality.
7. Empty space is not empty. In an objective reality empty space is "nothing at all", but space as null processing can spawn the virtual particles of the Casimir effect. -- An absolute vacuum in the meaning of not deformed spacetime does not exist because all spacetime deformations have non limited range. The vacuum differs from the matter only with spacetime density gradient and shape.
8. Superposition. Objective entities cannot spin in two directions at once as quantum entities do, but a program can divide itself to do this. -- Do they really behave like that acc. to QM?
9. Equivalence. That every electron in our world is exactly like every other is untenable for an objective world, but simulations typically use entity templates. -- see my comment to the point 3.
10. Quantum tunnelling. An electron "tunnelling" through an impenetrable field barrier, like a coin popping out of a perfectly sealed glass bottle, is impossible if objects continuously exist, but not if they are discrete event frames. -- The size, gradient and shape of spacetime deformations travelling as a wave can naturally do that.
Best regards,
Jace